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MUNICIPAL GYM
2111 PAN AMERICAN PLAZA
SAN DIEGO, CA 92101
(619) 525-8262

BASKETBALL LEAGUE HOUSE RULES

1. ALL LEAGUE FEES MUST BE TURNED IN BY May 7, 2008 TO THE MUNICIPAL GYM. TEAMS THAT HAVE NOT PAID WILL NOT BE ALLOWED TO PLAY. NO EXCEPTIONS!

2. TEAM ROSTERS ARE DUE AT THE BEGINNING OF THE LEAGUE. LAST DAY TO ADD
PLAYER(S) IS HALFWAY THROUGH THE REGULAR SEASON.

3. NO DUNKING! TECHNICAL FOULS WILL BE CALLED. IF PLAYERS DO NOT COMPLY, STAFF HAS BEEN INSTRUCTED TO LIFT THE RIMS.

4. THE CLOCK WILL START AT GAME TIME. THE FIRST 10 MINUTES OF THE HALF WILL BE CONSIDERED A RUNNING 10 MINUTE GRACE PERIOD AT THE START OF EACH GAME. IF THE OPPOSING TEAM IS NOT PRESENT BY THE END OF THE GRACE PERIOD, THE GAME WILL BE DEAMED A FORFEIT. FORFEITING TEAM WILL BE CHARGED FOR THE FORFEIT ($70.00).

5. ALL TEAMS MUST WEAR A UNIFORM COLOR JERSEY WITH A NUMBER ON AT LEAST ON SIDE.

6. NO FIGHTING, ABUSIVE LANGUAGE, OR ANY DISCOURTEOUS BEHAVIOR TOWARDS OFFICIALS, FANS, PLAYERS, STAFF OR LEAGUE DIRECTOR. IF AN INFRACTION BECOMES A PROBLEM, IT WILL BE HANDLED ON AN INDIVIDUAL BASIS. WE WILL EJECT CONSISTENT OFFENDERS FROM THE LEAGUE. ANY PLAYER INVOLVED IN A FIGHT WILL BE EJECTED FROM THE LEAGUE.

7. ANY PLAYER RECEIVING A TECHNICAL FOUL MUST SIT TWO MINUTES. THE TIME STARTS ONCE THE BALL IS PUT IN PLAY AFTER THE TECHNICAL IS CALLED. TWO TECHNICAL FOULS RESULT IN IMMEDIATE EJECTION FROM THE GYM. THE PLAYER IN QUESTION MUST BE OUT OF SIGHT FROM OFFICIALS.

8. A PLAYER MUST PLAY A MINUMUM OF FOUR REGULAR SEASON GAMES TO BE ELIGIBLE FOR PLAYOFFS.

9. GAME CLOCK WILL RUN IN THE FIRST HALF. THE CLOCK WILL RUN IN THE LAST TWO MINUTES OF THE SECOND HALF IF ANY TEAM IS UP BY FIFTEEN OR MORE POINTS.

10. SEVEN (7) TEAM FOULS RESULT IN A ONE AND ONE SITUATION. TEN TEAM FOULS RESULT IN DOUBLE BONUS. ANY PLAYER RECEIVING SIX PERSONAL FOULS WILL BE FOULED OUT OF A GAME. .

11. ANYONE CAUGHT PLAYING UNDER THE INFLUENCE OF ALCOHOL OR A CONTROLLED SUBSTAINCE WILL BE EJECTED FROM THAT GAME AND WILL SERVE A ONE GAME SUSPENSION.

12. THREE TIMEOUTS PER GAME. IF A TEAM DOES NOT USE A TIMEOUT IN THE FIRST HALF, ONLY TWO TIMEOUTS WILL BE CARRIED OVER INTO THE SECOND HALF.

13. OVERTIME WILL BE TWO MINUTES WITH A STOPPED CLOCK IN THE LAST MINUTE. TIMEOUTS DO NOT CARRY OVER. ONE TIMEOUT FOR THE FIRST OVERTIME. NO TIMEOUTS FROM THERE ON.

14. ZERO TOLERANCE:
a. ANY PLAYER STARTING A FIGHT=EJECTED FROM LEAGUE(S)
b. ANY PLAYER THAT PHYSICALLY THREATENS A REFEREE=EJECTED FROM LEAUGE(S)
c. ANY PLAYER THAT VERBALLY THREATENS A REFEREE=SUSPENSION
d. ANY PLAYER THAT RECEIVES TWO TECHNICAL FOULS IN ONE GAME =KICKED OUT OF GYM AND ONE GAME SUSPENSION


 

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